Background and Resources

What is this 
Technology?

XR/Immersive technology has been emerging in higher education and is changing the way students learn. Interactive, engaging, and 360 views are just something we aren’t getting looking at tiny boxes on a computer screen. Immersive technology provides hands-on experience in a world where we can’t necessarily be hands-on.

Hubs at Fresno State, the new extended reality platform developed by Technology Services/Digital Transformation and Innovation team, is more than a virtual campus, it’s a tool that both faculty and students can use to enhance and develop their teaching and learning experiences.

Educause Articles About This Technology

XR

Educause Quickpoll Results: XR Technology 

“XR technology has arrived…sort of. Many institutions are adopting XR technologies, though mostly for isolated purposes or, as one respondent observed, for “niche programming.” The plurality of our survey respondents (39%) reported that their institution has adopted XR technology only for a few specific projects (see figure 1). Twelve percent reported more widespread adoption of XR across multiple departments and for varied purposes, adding up to a majority of respondents reporting at least some level of XR adoption at their institution. When asked about the role of the COVID-19 pandemic in driving institutional XR adoption, 40% of respondents said XR adoption at their institution has increased as a result of the pandemic, indicating that much of the current exploration and use of XR in higher education may be pandemic related.”

Authors: Mark McCormack
Published: Friday, December 3, 2021

Image provided via Educause Quickpoll Results: XR Technology

Exploring the Future of Extended Reality in Higher Education 

“XR encompasses virtual reality (VR), augmented reality (AR), and mixed reality. Development of technology recognizable as virtual reality dates to The Sword of Damocles head-mounted display system, developed by Ivan Sutherland in 1968,1 though non–computer scientists might be more familiar with Jaron Lanier’s work at VPL Research in the mid-1980s.2 Augmented reality technology dates back even further, to the military’s development of heads-up displays for fighter jet pilots in the 1950s.3 Despite having existed for decades, these technologies have seen limited adoption in educational settings.”

Authors: Jeffrey Pomerantz and Randy Rode
Published: Monday, June 29, 2020

Extending XR across Campus

“The HP/EDUCAUSE Campus of the Future project continues to be one of the most broadly comprehensive studies to date on the integration of 3D technologies into higher education. This third report examines the factors that influence institutional deployment of XR technologies, building on previous efforts to identify types of learning goals that are effectively conducive to and supported by XR technologies and factors that influence the effectiveness of XR technologies for achieving learning goals.”

ReportsAuthor(s) and Contributors:
Author(s): Jeffrey Pomerantz 
Published: Tuesday, May 12, 2020 Briefs, Case Studies, Papers.

2020 EDUCAUSE Horizon Report™ | Teaching and Learning Edition

“This report profiles key trends and emerging technologies and practices shaping the future of teaching and learning and envisions a number of scenarios and implications for that future. It is based on the perspectives and expertise of a global panel of leaders from across the higher education landscape.”

Sources(s): EDUCAUSE Publications
Collection(s): Horizon Report
Published: Monday, March 2, 2020 Briefs, Case Studies, Papers.

2021 EDUCAUSE Horizon Report® | Teaching and Learning Edition

“This report profiles key trends and emerging technologies and practices shaping the future of teaching and learning and envisions a number of scenarios and implications for that future. It is based on the perspectives and expertise of a global panel of leaders from across the higher education landscape.”

Sources(s): EDUCAUSE Publications
Collection(s):
 Horizon Report
Published: Monday, April 26, 2021 Briefs, Case Studies, Papers, Reports

MR

New mixed reality virtual technology available

“Fresno State has launched a pilot of the new virtual environment, “Hubs at Fresno State,” a Mixed Reality (XR) platform, to introduce first-time students to the Fresno State campus and offer all students the opportunity to meet and collaborate with classmates in a highly creative environment as an enhanced digital experience in addition to Zoom. While this first project is aimed specifically at College of Science and Math students, our teams wanted to showcase the technology available to everyone right here on campus.”

Sources(s): Technology Services, Fresno State 
Published:
 September 21, 2020

Image provided via New Mixed Reality Virtual Technology Available

2021 Virtual Avatar (Work in Progress)

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